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Hippo Manchester
September 29, 2005
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VIDEO GAME REVIEWS
by Glenn Given
Burnout Revenge
(XBOX/PS2)
Electronic Arts 2005
***
1/2
Racing games fall
pretty neatly into three categories: ultra-realistic sims (a la Forza
Motorsport) for the racing-physics fetishists, racing-related games
(like the car-on-car combat of Twisted Metal or the cartoony race/bumper
cars of Mario Kart) and what I’d call racing-lite. In racing-lite there
are only two controls: aim and “go fast.” Somewhere along the line of
racing-lite evolution a genius decided that a third button called “go
faster” also known as “boost” or “nitro” would be great because — well,
faster is better. In racing-lite games you’re less a car and more a
bullet on wheels.
Burnout Revenge is the
quintessential racing-lite game. As with its predecessors (Burnout,
Burnout 2: Point of Impact, and Burnout 3: Takedown), you dive directly
into the driver’s seat of a large selection of speedy automobiles that
excel at weaving among oncoming traffic but pay absolutely no heed to
concepts like front crumple zones, side-impact airbags or even safety
glass. But that really doesn’t matter much because car-flipping,
hood-skidding-on, caroming-off-your-opponents-into-a-tractor-trailer is
definitely one of the most enjoyable aspects of the game. So integral is
the crashing that even in the straight-out racing modes of Burnout you
are rewarded with more boost when you crash well and have the ability,
as you wipe out, to slow time and aim your flaming wreck so that you
might better cause utter chaos on the street.
Genius.
For this alone the
Burnout series stands head and shoulders above its competitors. They’ve
taken the pain out of losing and made it part of a winning strategy.
They realize that, as in NASCAR, you’re not in it for the elegance of
vehicular maneuvering; you’re in it to see somebody flip their ’vette at
200 miles per hour.
And if racing through
the streets of LA at breakneck speeds as your opponents get tossed
across the avenue by a well-placed wheel shunting doesn’t do it for you,
then you might like Crash Mode. Here you are presented with a busy
intersection and one goal: create as much destruction as possible
through a well-timed crash. You can ratchet up the damage by triggering
your crashbreaker (read: explosives) at opportune moments to extend your
destructive diameter. The more you wreck the more money you’re awarded
and, in turn, the more cars and events you unlock. There are variations
on the racing theme like Road Rage and Grand Prix modes, but new to the
series is the Traffic Attack mode where drivers earn cash and time on
the clock by ramming into civilian traffic. Ahhhh, that’s catharsis
after an evening commute.
Split-screen
multi-player is available for you and your little brother to enjoy but
the online multiplayer with up to six racers is really a treat. All the
game modes are available online although there are some noticeable
differences. Crash mode online doesn’t include the aerial overview of
the course, which makes it a tad difficult to plan your attack. Also
civilian traffic that you ram seems to disappear faster than in the
offline game, making it a bit harder than it should be to ram a minivan
into a competitor. The Halo 2-style player matching (wherein drivers of
equal skill are pitted against one another) rounds out a stellar online
experience.
Revenge fixes many of
the annoyances of the previous games (bumping into non-racer traffic is
no longer a death sentence, the aggression levels of your fellow racers
have been pumped up) as well as adding some much-needed features like
multiple paths on the racing courses. It is a steady improvement on the
series, the only downside being the nagging wonder if the next
installment won’t be better still. If so, why not just wait? I’ll tell
you why, because 240-mph street races are a fun that demands to be
enjoyed today. |
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