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Hippo Manchester
November 17, 2005
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Games: City of Villains (PC)
NCSoft
**1/2
City of Heroes ate away at my social life for nearly three months; I
quit cold turkey, ’cause, well, I “enjoy having a happy family life.”
Now NCSoft launches its latest offensive against the sanctity of my
marriage with their Massive-multiplayer companion/expansion City of
Villains. It’s just like City of Heroes except, you know, more evil.
Players turn the tables on their heroic brethren by crafting
super-powered ne’er do wells and rampaging across the eeeeevil Rogue
Isles and into three player vs. player zones. These shared zones allow
CoV crooks to throw down with the goody two shoes of City of Heroes in
epic super-brawls.
My main complaint with CoV is that, aside from the new player on player
combat, it’s little more than a redressing of its older brother with
more skulls, chains, horns and black capes. Yes, character archetypes
have been altered to play more aggressively, and the addition of ninja
summoning powers for the Mastermind class of villain are exciting. Yes,
the layout and design of the new zones are noticeably superior to their
heroic counterparts. Yes, super group bases are a cool addition to both
sides. But, like east coast rap vs. west coast rap, while the
stylization differs the game remains the same.
Players slowly grind their way up from lowly thug to super-baddie by
laying the beat down on various AI enemies. You can accept missions from
various faction contacts that charge you with raiding enemy bases,
robbing banks, hunting down bounties etc., etc. Most of these missions
are merely redesigns of City of Heroes.
Considering that most of the new features are added to both City of
Villains and City of Heroes alike it seems hard to credit CoV as a new
game. It’s a beefy expansion certainly, but one does get the feeling
that this would have been a heck of a lot more awesome had it been
released alongside its elder title. This is not to undersell the
absolute fun that City of Heroes/Villains represents. It is one of the
top massively multiplayer games available and rightfully so. The comic
superheroics/villainy is well executed and many of the pitfalls of MMO
games are skillfully avoided. For brand new players City of Villains
possesses more bang for its buck. For the rest of us, who are now used
to NCSofts periodic FREE content upgrades it’s a bit disappointing that
this is being sold as a full title rather than a reduced price
expansion. Thankfully, owners of both titles don’t have to shell out two
monthly fees. — Glenn Given
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Glenn Given |
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