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Games: Indigo Prophecy
Atari
(XBOX/PS2/PC)
A+
When video games were first becoming an important medium in my life I
was struck by two games. MYST and The 7th Guest. Oh, that’s right, I was
a CD-ROM puzzle junkie. I clicked through the spooky tale of the haunted
Stauf mansion in the middle of the night, scaring the bejeezus out of
myself. I solved a peg-jumping puzzle, or cracked a combonation lock to
move me to the next portion of the house’s tale of supernatural murder.
I wandered the cinematic pathways of MYST, pulling random levers,
realigning bizarre plumbing and unravelling the secrets of that scenic
though disturbingly static isle. (By the way, both The 7th Guest and
MYST should be available on the PC for, like $5; totally worth it.)
These games were the first cinematic/puzzle/interactive fiction games.
They were experimental, engrossing and produced a stable of wonderful
experiences (like Starship Titanic, Sam & Max Hit the Road and the
amazing Grim Fandango.) Sadly the genre got the bum’s rush when
click-fest shooter games like Doom came to the fore.
Today, Indigo Prophecy revisits, reimagines and redefines this genre.
It’s an adventure game, it’s a freaky skin crawling murder mystery, it’s
a filmic experience where you are the murderer and his pursuers.
It’s a game where grief over a murder can drive your character to stop
searching for the truth to his actions and take his own life. Where the
first scene ratchets up your spine as you need to figure out: “How will
I get out of the diner where I’ve just killed a man without alerting the
off-duty cop at the counter?” (Hint: wash your hands, pay your bill,
find a taxi and be quick about it). You duck out and ride into the snowy
night of New York City and then ka-pow you’re the pair of detectives
scouring the diner for clues, finding the mistakes you just made and
building the case against yourself.
All
of this is told by the player as much as the program. You interact with
the plot and world by simple gestures of your controller, sweeping the
thumbstick around to mop up the blood, playing “simon” with on screen
prompts to hear the cop coming to your door, discussing the evidence
with your partners and building a trusting relationship with them.
Indigo Prophecy is a damn fine game. It has more creepy feelings than a
season of X-Files and better acting than most of this year’s films. It’s
a game from which developers will find inspiration and against which
their creations will be ultimately judged.
Indigo Prophecy is not only one of the best adventure games ever made,
it’s the best game to land this year and possibly one of the best games
ever conceived.
—
Glenn Given |