January 3, 2008

 Navigation

   Home Page

 News & Features

   News

 Columns & Opinions

   Publisher's Note

   Boomers

   Pinings

   Longshots

   Techie

 Pop Culture

   Film

   TV

   Books
   Video Games
   CD Reviews

 Living

   Food

   Wine

   Beer
   Grazing Guide

 Music

   Articles

   Music Roundup

   Live Music/DJs

   MP3 & Podcasts

   Bandmates

 Arts

   Theater

   Art

 Find A Hippo

   Manchester

   Nashua

 Classifieds

   View Classified Ads

   Place a Classified Ad

 Advertising

   Advertising

   Rates

 Contact Us

   Hippo Staff

   How to Reach The Hippo

 Past Issues

   Browse by Cover


Geometry Wars: Galaxies (Wii/DS)
Kuju Entertainment, Nov. 2007
By Glenn "spinning turret" Given production@hippopress.com

Pew pew pews lasers!

Grandpa might remember spilling your college savings into his local arcade Asteroids cabinet. He glided through space backward blasting wire frame rocks of space jetsam to smithereens and is quite well founded in claiming that they don’t make ’em like that anymore. Why not show Pop-pops a few minutes of Geometry Wars and get him to shut the old right up.

XBOX live players have enjoyed the fruits of frantic glowing space blastery for a while now but the latest port of this arcade delight to the DS and Wii are welcome additions. Galaxies adds a single-player campaign of sorts to the Geometry Wars backbone of 360-degree arcade shooting. Players progress through varying-shaped planets blasting neon hurty squares to collect Geoms (the in-game currency), which are spent to unlock new planets and serve as score multipliers. Bronze, silver and gold medals are awarded for passing multi-million point thresholds on each planet and gobs of Geoms are awarded accordingly. Most importantly, these geoms are spent on A.I. behaviors for your ship’s satellite. Some increase your forward firepower, jet out to collect stray geoms or defensively orbit your ship among others. Proper selection of behaviors is the key to making gold scores on many planets and this added element of strategy only heightens the glee of the glowing space hexagon death orgy.

Galaxies multiplayer supports both co-op (shared lives, nukes and scores) and competetive modes as well as an abbreviated version of the campaign mode. Owners of both Wii and DS versions can unlock a bonus galaxy via WiFi connection, but this probably isn’t worth the added expense. It’s hard to recommend a $25-$35 price jump in a sequel but Galaxies effectively and enjoyably expands the core gameplay and retains the intense shooter play of the original. Its campaign, multiplayer and strategy additions flesh out a great arcade-style experience into a solid buy on either platform — though you may find yourself skiveing off work to play a quick board or two on the DS. AGlenn Given