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Ultimate Marvel vs. Capcom 3, (PS3/360)
Capcom, Rated T

12/08/11



For the sake of all that is good, please heed the seizure warning at the beginning of Ultimate Marvel vs. Capcom 3.

“Why should  you spend $40 on this glorified DLC pack?” you might scoff. Well, maybe you shouldn’t. Maybe nine months ago you had your fill of revisiting three-on- three team-based crazily-paced fighting. And if that is the case, if the long-awaited follow-up to the arcade hit MvC2 sated your 60+ hit combo thirst, then stop. Stay happy with what you’ve got.

In fairness: Ultimate MvC3 brings a bit more than your average add-on. Twelve new characters from the Capcom game and Marvel comic library join the fray, and they represent some enjoyable selections from the canon. Fan favorites Ghost Rider and Strider Hiryu appear alongside  deep cuts like Rocket Raccoon and Firebrand (an enemy from Ghosts ’n Goblins). Many of the new characters lean heavily on new gameplay mechanics such as lawyer Phoenix Wright’s evidence-gathering or the ability of Frank West to power up through the match.

In addition to the modestly expanded roster of characters, all 50 contenders now have six different color options. The vast majority of returning fighters have received balance tweaks ranging from health buffs to a handful of brand new moves. Most effects of the balance tweaks will go unnoticed by the broader player base as they tend toward the deep and fiddly. The HUD and menu screens have also seen a needless but not unwelcome design overhaul. Eight new stages have been added as well as some aesthetic changes to existing character stages. A post-release free DLC is set to introduce a new Heroes vs. Heralds game mode that allows teams to augment their character by selecting a trio of ability cards.

For the button-mashing Chun-Li kicking Magneto majority of us this is a largely unnecessary cash grab. For the serious fight enthusiasts it’s a tough sell as MvC3 has be relatively side-lined on the hardcore scene. This edition does little to amend the competitive circuit’s chief gripe, that the “X-Factor” damage boost/health regeneration plays too unbalancing a role in victory. Honestly, I would have dropped $30 buying half of the new fighters anyway were they offered as DLC. But that is a poor excuse. This could easily have been a downloadable upgrade to an exciting and enjoyable game and probably should have been.

Ultimate Marvel Vs. Capcom 3
is still a blast to play with the right crowd and the poor release strategy doesn’t detract from enjoyable core; I just hope you were able to sell your old edition before hand.
— Glenn Given






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